Born and raised in Miami, Florida, I began to have an interest in video games from a young age. After burning through my family’s long distance minutes calling my uncle for advice on Myst at the age of 7, we knew the passion was here to stay. As a high schooler I discovered the “Computational Media” program at the Georgia Institute of Technology. Immediately, I knew the major was for me - it combined computer science and digital media and provided the perfect blend of creativity and logic. At Georgia Tech, I discovered a strong interest for programming and formed a camaraderie with my engineering-minded peers. I took as many game development-related classes as possible, and participated in events such as Global Game Jam and the Microsoft College Puzzle Challenge. After graduating with my Bachelors of Science in 2011, I made it my goal to be part of the games industry. After graduation, I was hired at the virtual world company, Kaneva. In my 4 years at there, I became the lead UI engineer, mentoring another engineer, and working on almost all of the game’s core menus including the HUD, inventory, tutorial, and many others. In 2014, I lead a complete overhaul of the game’s HUD from the code design document to release. In addition, I created a menu animation system that has been used by several engineers to create dynamic menus. In June 2015, I accepted a position at Red 5 Studios in Irvine, CA as a UI Programmer. There, I got valuable experience working on a larger team and large-scale game. My work included developing/updating many of the games menus and HUD elements, creating libraries to standardize various widgets, and working to optimize our UI. Currently I work at MobilityWare, where I am making casual mobile games in the Unity engine. I have loved working in Unity on personal and school projects, and am incredibly excited to get the chance to work in it professionally!