I'm a game designer née engineer in San Francisco, CA looking to dive back into professional games after a year-and-a-half indie stint as a studio called Magnet Hill Games. I love compellingly simple game systems and cleverly integrated narrative experiences. I also love Pokémon and flan. I wake up in the middle of the night to jot down incomprehensible game ideas. Kid Rock invited me to his concert once, but I said no because Skyrim was about to come out.