Wearable RFID for Play

Published Paper

Citation

Tangible Play Workshop, 2007 Conference on Intelligent User Interfaces, Honolulu, Hawaii, January 2007, pp.45-48

Abstract

Radio Frequency IDentification (RFID) technology has recently been moving into everyday use contexts. Previous work has shown wearable RFID systems to be a viable mechanism for collecting data about a user’s interactions with her environment. In this paper, we present wearable RFID systems as a promising new direction in tangible game interfaces. We provide an overview of the affordances of RFID for game-play, and present some existing and future wearable RFID-based games. We also describe the construction of a cheap, easy-to-build wearable RFID system and present a how-to resource for other researchers interested in building off our work.

Year Published

2007

Project

Real Life Sims

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