Works-in-Progress at the Seventh International Conference on Tangible, Embedded and Embodied Interaction (TEI '13), ACM, 7 pages.
We have built an embodied puppet interface to explore the control and cognitive relations players establish with their virtual avatars. We are particularly interested in how these relations could be extended and what lasting effects occur. Here we report the results of a study that revealed that altering the mapping between the embodied puppet and virtual avatar led to changes in the way people sketch in the real world. Our results show that motor adaptations during the game carry over to real world activity. This effect could be extended to develop rehabilitation applications.